<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>Code: Rich &#187; Pidgin</title>
	<atom:link href="http://coderich.net/category/open-source/pidgin/feed/" rel="self" type="application/rss+xml" />
	<link>http://coderich.net</link>
	<description>[This space left intentionally blank.]</description>
	<lastBuildDate>Sat, 05 Jun 2010 21:19:58 +0000</lastBuildDate>
	<language>en</language>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0</generator>
		<item>
		<title>Gaim on Slashdot Again</title>
		<link>http://coderich.net/2006/10/31/gaim-on-slashdot-again/</link>
		<comments>http://coderich.net/2006/10/31/gaim-on-slashdot-again/#comments</comments>
		<pubDate>Tue, 31 Oct 2006 22:21:58 +0000</pubDate>
		<dc:creator>rlaager</dc:creator>
				<category><![CDATA[Pidgin]]></category>

		<guid isPermaLink="false">http://coderich.net/2006/10/31/gaim-on-slashdot-again/</guid>
		<description><![CDATA[An article about Gaim hit Slashdot again a few days ago. You can find the article here: A First Look at Gaim 2.0 [linux.com] After several attempts with the linux.com comment interface (and three mispostings), I finally created this posting: Various Thoughts The Slashdot article is here: A First Look at Gaim 2.0 [slashdot.org] In [...]]]></description>
			<content:encoded><![CDATA[<p>An article about Gaim hit Slashdot again a few days ago.</p>
<p>You can find the article here: <a href="http://www.linux.com/articles/58042">A First Look at Gaim 2.0 [linux.com]</a></p>
<p>After several attempts with the linux.com comment interface (and three mispostings), I finally created this posting: <a href="http://tinyurl.com/599xmd">Various Thoughts</a></p>
<p>The Slashdot article is here: <a href="http://linux.slashdot.org/article.pl?sid=06/10/25/0042202">A First Look at Gaim 2.0 [slashdot.org]</a></p>
<p>In general, when Gaim hits Slashdot, lots of users spend lots of time making lots of comments. Many of these comments represent honest questions, many are completely irritating, and a few can be very insightful.</p>
<p><span id="more-5"></span>I try to address the legitimate questions as much as I can, because I like being helpful.</p>
<p>However, when it comes to the second category of comments, some things just really drive me insane. Here&#8217;s a good example: <a href="http://tinyurl.com/6ckw3h">Re: What happened to Gaim-vv</a> I don&#8217;t disagree with them that having videoconferencing support would be nice. However, to suggest that the developers just &#8220;hop to it&#8221; is incredibly irritating. (I&#8217;d love to write voice and video support, but other things are more important to me, and I have limited time.) It&#8217;s not just this one individual either&#8230; this is a systemic problem with large numbers of open-source users.</p>
<p>As far as insightful comments go, I really liked this one: <a href="http://tinyurl.com/67pg8s">Agreed, but people need to know that.</a></p>
<p>I&#8217;m biased, but I think my reply to that comment, and especially my conclusion paragraph therein, applies nicely to both of these situations. I&#8217;ll reproduce it here:</p>
<p><em> The whole issue of &#8220;do it yourself&#8221; is very complicated. In many cases, people ask for huge features (say voice/video support) and expect that it&#8217;s incredibly simple to do. Also, users often think they should still be treated like &#8220;customers&#8221; when they&#8217;re not contributing anything to the project. It&#8217;s not fair to take something for free and then complain that you want it improved to do what you want, but you don&#8217;t want to help in any way.</em></p>
<p><em>The amount of work required to fix a bug or add a new feature is highly dependent on the size of the change, probably even more so than the size of the whole codebase. The Gaim software is pretty compartmentalized. When I started out, I fixed a few bugs without knowing much at all about the general architecture. So, it&#8217;s not really that hard to fix little things. The problem is, *most* of the little things have been fixed already. Addressing more fundamental issues does take quite a bit of startup time to learn the codebase.</em></p>
<p><em>In general, I try to help out anyone who has a legitimate bug report, suggestion, etc. However, the amount of things that the developers can take on is extremely limited. There are a million things on my TODO list, and that&#8217;s just the top items I&#8217;d like to accomplish. So often times, &#8220;do it yourself&#8221; is the only response.</em></p>
<p><em>There is definitely a big opportunity for non-coders to help, though. Graphic design, web design, bug triaging, documentation, etc. are useful to all open source projects.</em></p>
<p><em><strong>People who like open source because the product is free need to remember that the product is free. If they expect anything more than zero support, they&#8217;re going to be disappointed. People that view open source as a community are much better off. Not everyone in the community is a coder, but everyone that contributes is important.</strong></em></p>
<p>&#8211; Originally posted to Slashdot as <a href="http://tinyurl.com/6qb7og">comment #16585466</a>.</p>
<p>I&#8217;m not sure what the solution is. Maybe I should just ignore these people. Maybe we, as an open-source community, need to better communicate with our users, encouraging more non-code contributions?</p>
]]></content:encoded>
			<wfw:commentRss>http://coderich.net/2006/10/31/gaim-on-slashdot-again/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>
